onwine > shocking in all dimensions about demos source code links contact  
Demos
Preview ID
Version Description
Faking Mesh Morph with bones (669k) 1.0

As 3D Max´s morph modifier nor Maya´s blend shape can´t be exported, I had to find a way of performing mesh deformation to a model with bones animation. This demo swaps the resource of the cylinder for every step of the morph (wich needs a different W3D scene).

There is a better way I used for a commercial game: LSM

House with 2D top view map (156k) 1.1 In this scene (modeled in Lightwave by Simon Gruer) I´m testing an optimized one-ray collision detection and a 2D bitmap (top view) of the house. BTW, it´s locked at 150fps so you won´t get more than that.
"Game level" (42k)
1.3
More tests... Daniel Venditti wanted to give more functionality to the Plasma scene so he added a little bit of animation and I´ve used Havok for handling collisions. Be aware of the Z-buffer "bug" in brick´s corner. Could have been avoided by separating the wall into different models..
House walk through (88k)
1.4

Discreet Plasma just came out, so Daniel Venditti modeled this simple house with testing purposes.

Camera collision method: modelsUnderRay.Boxes Collision method: Havok. Click on the doors, windows and teapot for animation. Click and drag the boxes for silly realtime physics interaction.

Get Macromedia Shockwave Player
main | about | demos | source | links | contact
 
© 2004 onwine