| Preview |
ID
|
Version |
Description |
 |
Faking
Mesh Morph with bones (669k) |
1.0 |
As
3D Max´s morph modifier nor Maya´s blend shape can´t
be exported, I had to find a way of performing mesh deformation
to a model with bones animation. This demo swaps the resource
of the cylinder for every step of the morph (wich needs a different
W3D scene).
There is a better way I used for a commercial game: LSM |
 |
House
with 2D top view map (156k) |
1.1 |
In
this scene (modeled in Lightwave by Simon
Gruer) I´m testing an optimized one-ray collision detection
and a 2D bitmap (top view) of the house. BTW, it´s locked
at 150fps so you won´t get more than that. |
 |
"Game
level" (42k)
|
1.3
|
More
tests... Daniel Venditti
wanted to give more functionality to the Plasma scene so he added
a little bit of animation and I´ve used Havok for handling
collisions. Be aware of the Z-buffer "bug" in brick´s corner. Could have been avoided by separating the wall into different models.. |
 |
House
walk through (88k)
|
1.4
|
Discreet Plasma just came out, so Daniel
Venditti modeled this simple house with testing purposes.
Camera collision
method: modelsUnderRay.Boxes Collision method: Havok. Click
on the doors, windows and teapot for animation. Click and drag
the boxes for silly realtime physics interaction. |