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|
type |
Description |
 |
screenshots
from cameras (156k) |
3D
& Imaging |
Grab
the image of any 3D member´s camera and put it into a bitmap
member. This is achieved by using a hidden non-DTS 3D sprite and
capturing its portion of rect of the stage´s image. |
 |
LightMap
generation (40k)
|
3D |
This
technique is great for simulating lights and shadows effects with
low VRAM cost. It uses an 8bit image -with the light info- as
the texture of the second Layer of the model. |
 |
Interpolation
of nodes (24k) |
3D
|
Using
interpolate() for smoothly moving a model to another one´s
worldTransform in certain amount of time. |
 |
Faking
3D background transparent (177k)
|
3D
& Imaging |
You
asked for it... here it is! Fake the background transparent ink
in 3D sprites without turning off the Direct to Stage property. |
 |
model´s
visibility
(22k) |
3D |
How
to make invisible one or more models and how to make them reappear. |