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screenshots from cameras (156k) 3D & Imaging Grab the image of any 3D member´s camera and put it into a bitmap member. This is achieved by using a hidden non-DTS 3D sprite and capturing its portion of rect of the stage´s image.
LightMap generation (40k)
3D This technique is great for simulating lights and shadows effects with low VRAM cost. It uses an 8bit image -with the light info- as the texture of the second Layer of the model.
Interpolation of nodes (24k) 3D
Using interpolate() for smoothly moving a model to another one´s worldTransform in certain amount of time.

Faking 3D background transparent (177k)

3D & Imaging You asked for it... here it is! Fake the background transparent ink in 3D sprites without turning off the Direct to Stage property.

model´s visibility (22k)

3D How to make invisible one or more models and how to make them reappear.
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